The system offers customizable terrain editing, allowing users to add elevation and depression as needed, along with objects such as trees, rocks, and buildings to recreate operationally relevant maps. Terrain templates include desert, semi-desert (arid), green belt, built-up areas, and mountainous (dry) landscapes, providing a versatile and realistic environment for training.
The primary goal of ICS is to foster seamless coordination and collaboration among Armour, Mechanized Infantry, and supporting units within a realistic simulated virtual battle space. By providing immersive real-time battlefield environments, the system enables practical training that aligns with the "train as we fight" doctrine, giving crews repeated exposure to operational scenarios and enhancing their readiness for actual combat situations.
Feature | Detail |
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Player-Versus-Player Virtual Training and Control System | The system enables player-versus-player engagement, allowing troops to train against each other in a dynamic and competitive virtual battlespace. It also provides real-time observation, control, and intervention, allowing instructors to monitor and manage virtual exercises from control stations with an eagle-eye view. |
Feature | Detail |
---|---|
Player-Versus-Player Virtual Training and Control System | The system enables player-versus-player engagement, allowing troops to train against each other in a dynamic and competitive virtual battlespace. It also provides real-time observation, control, and intervention, allowing instructors to monitor and manage virtual exercises from control stations with an eagle-eye view. |